This scene was created in Blender as a study focused on stylized environment art, featuring a large-scale cave environment filled with numerous handcrafted props and decorative assets. Because of the scene’s size and asset variety, the project became a great opportunity to further practice modular modeling workflows, prop creation and scene composition.

One of the main challenges during development was balancing the lighting inside an icy cave environment. The combination of translucent ice surfaces, emissive lighting and stylized materials allowed me to explore how lighting and textures interact with one another to create a cozy and visually appealing atmosphere.
The project also helped improve my understanding of environmental storytelling, color harmony and stylized material creation, especially through the use of cool blue tones contrasted with warmer interior lighting.

Softwares: Blender; Adobe Photoshop.
This project was developed during the Professional 3D Training with Blender at Escola Revolution. The assignment focused on creating a stylized indoor pirate-themed environment using only poly-by-poly modeling, procedural textures and basic lighting setups with Sun, Spot and Point Lights.
For this scene, I aimed to create an environment with a strong “video game” aesthetic, mainly inspired by Crash Bandicoot 4: It's About Time and Clash Royale.
Render Clay:
Some props made for this project:
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