Third project made during the Professional Training in 3D with Blender at Escola Revolution. This time the challenge was to produce a scene in an indoor environment, with the theme “Pirates", using only poly-by-poly modeling, procedural textures and Sun, Spot and/or Point Light. 
It was also mandatory to put at least one cannon and one chest in the scene.

Softwares: Blender; Adobe Photoshop.
In this project my plan was to create a scene with some sort of “digital games aesthetic” and the main art references used were Crash Bandicoot 4 and Clash Royale:
Render Clay:
Some props made for this project:
Thanks for watching!

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