First project made in a 3D specialization course at Revolution Artschool.
The briefing specified that you should reproduce an illustration produced by concept artist Mari Tavares, trying to be as accurate as possible (shapes, color, lighting, framing) - but to do this you could not change the vertices, only use basic shapes in Blender's object mode (i.e. limited use of transformation tools). In addition, you were only allowed to use "sun" type light and only procedural materials.
Softwares used: Blender 4.1; Render Cycles; Adobe Photoshop.
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